Optimizing submissions

Increasing submissions through improved readability and scanability

Overview

COMC is a collectibles marketplace empowering collectors to buy, sell, and store trading cards via consignment to simplify transactions and shipping. I led a key design-led initiative of the item submission flow to help new collectors easily process submissions and increase overall seller inventory for the business.

My Role

Product designer

Team

iOS engineer
Android engineer
UX Writer
PM

Platforms

iOS, Android, Web

Timeframe

3 Months

Impact

Launched new and simplified submission flow for "The National" card convention, reducing time to completion by 70%.

Reduced time to submission by 70%

Reduced time to submission by 70%

Supporting 1000+ completed submissions

Supporting 1000+ submissions

Launched on mobile apps

Launched on mobile apps

Problem space

COMC was preparing for “The National” convention, a major card show with over 100,000 collectors. To prepare for an influx of item submissions and new customers, the business wanted to understand friction points which inhibited new and existing sellers from putting items up for sale. 

Ensure new sellers can successfully submit items to grow sales inventory in the marketplace

Business need

Help sellers easily submit their items to put for sale onto the marketplace

User need

Project goals

Design strategy focused on entry point, management, and utilization of structured data.

Improve ease of use
Reducing friction points of the existing 10+ minute process to help sellers easily process their items

Goal 1

Create a scalable system Designing the end-to-end system from consumer devices to internal processing

Goal 2

Increase overall completions
Improving successful submission completions

Goal 3

Pinpointing points of friction through journey mapping

Two main friction points were identified. First, during the initial inventory sign up, cognitive overload of the options were available. Second, the internal processing had a large backlog being a blocker to getting processed inventory up for sale.

Desktop control experience
Desktop control experience

Seller user journey

Tackling "The text wall" challenge

User research with both existing and new sellers revealed that cognitive overload was a recurring blocker to completing the item submission funnel. By having what I called "The text wall" page to describe our services, COMC struggled with succinctly communicating essential information to sellers, leading to overwhelm and drop-off.

Desktop control experience
Desktop control experience

Desktop - control experience

Providing information hierarchy and simplifying steps

To tackle information overload, I balanced cues for guidance while simplifying decision making for new sellers through simple step flows. This guidance also scaled for the business to allow for personalized recommendations, such as limited time promotions, or when sellers had unique items - such as $100+ cards that required elite processing. With guidance and recommendation, our system created a simple experience that brought personalized recommendations to sellers.

Desktop control experience
Desktop control experience

Feature overview

Revamped mobile submission flow

Sellers can easily submit their order for processing during a card show.

Refreshed internal processing

COMC employees can easily scan and process card submissions into COMC systems

What I learned from this project

  • Rising to the occasion for timely opportunities is worth the extra effort. I put in extra hours during this hackathon period because I saw the potential to showcase my design effort and build backing from the CEO to get our product shipped to users faster.

  • Improving internal processes alongside front-end consumer experiences can lead to increased efficiencies for customers. I balanced working with both consumer and internal-facing teams to deliver this project, learning that team lines should not limit the scope of my work to improve the end-to-end user experience.